9.00
Welcome and introduction
Ruth Aylett
9.15
Body Mind and Emotion: An Overview of Agent Implementation in Mainstream Computer Games
Stuart Slater
Response James Thomas
9.45
Planning for an AI based virtual agents game
Susana Fernandez
Response Borje Karlsson
10.30
Tea/coffee
11.00
Applying a Plan-Recognition / Plan-Generation Paradigm to Interactive Storytelling
Borje Karlsson
Response Susana Fernandez
11.30
Author in the Loop: Using Mixed-Initiative Planning to Improve Interactive Narrative
James Thomas
Response Stuart Slater
12.00
The use of planning in F.E.A.R - remarks by Jeff Orkin
12.30-14.00
LUNCH
14.00
Game evaluation session - groups 1-4
15.30-1600
16.00-16.30
Game evaluation conclusions
16.30-18.00
Evaluation presentations groups 1-4: 1 2 3 4
MACS