\nM.J. Chantler<\/td>\n | “Perceiving Roughness<\/strong>” \nVision and Psychophysics, BMVA symposium at the British Computer Society, 5 Southampton Street, London, WC2E 7HA, on November 22nd 2006<\/em><\/td>\n<\/td>\n<\/tr>\n | \nM.J. Chantler<\/td>\n | “Perception and Classification of Surface Texture” \n<\/strong>IMA Annual Program Year Workshop: Natural Images, \nMinneapolis, 6th-10th March 2006, <\/em>Abstract<\/strong> \nI will present a simple first order model of how variation in illumination affects the output of Filter Response Filters (FRF). FRF are of interest because: (a) they are commonly used as texture features in automated texture classification systems, and (b) they are typically proposed as the “back pocket model” of the first stage of the human visual system. I’ll show how na\u00efve classifiers built using these simple features can fail, and how the model can be used to produce a classifier that is robust to illumination variation. What this will show is that single still images are not often not sufficient for the purposes of surface classification – either for human or automated systems. I’ll conclude by describing some of our recent research that is investigating our perceptions of surface texture.<\/td>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n\n\n\nOther Talks<\/a><\/strong><\/div>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n\n\nPresenter<\/strong><\/td>\n\nDescription<\/strong><\/div>\n<\/td>\n<\/tr>\n\n12:47 18\/12\/2008Green, P.R., Filip, J., Clarke, A.D.F. & Chantler, M.J.<\/td>\n | Effects of the light environment on cam12:47 18\/12\/2008ouflage against textured surfaces \n<\/strong>Presented to Applied Vision Association meeting on Animal Camouflage, Cambridge, September 23rd, 2008.<\/em>Abstract<\/strong> \nThe image of a camouflaged animal on a background surface provides the input to a predator\u2019s visual system and is the starting point for neural processing that will determine whether the prey is detected or not. The spatial pattern of luminance in the image arises from variation in both the reflectance and the surface relief of the animal and its background. It is also a function of the illumination of the scene, and will vary with the azimuth and elevation of the light source, and the amount of ambient light present. The effects of these variables of illumination on the image of a camouflaged animal and its background will be important determinants of its visibility to a predator. Graphics techniques such as rendering of surface height maps and bidirectional texture functions provide methods for exploring these effects in either real or synthetic textured target and background surfaces. Some examples are described, and their implications for the effectiveness of different types of camouflage under varying natural illumination conditions are discussed.<\/td>\n<\/tr>\n\nAlasdair D F Clarke<\/td>\n | Visual Search for a Target Against a Continous Textured Background \n<\/strong>4th Scottish Perception Meeting, 7th December 2007, Stirling, Scotland.<\/em>Abstract<\/strong> \nTesting saliency models for the control of visual attention requires stimuli which, unlike photographs of natural scenes, contain no semantic information. We present a novel method for constructing such stimuli, by rendering height maps of 1\/f\u00e2 noise surfaces. The resulting images strongly resemble surfaces of natural materials. Observers’ search times and fixation paths were recorded while searching for targets in these images, and were compared with the outputs of Itti and Koch\u2019s (2000) visual saliency model. The results demonstrate that the model closely matches human performance in an ecologically valid active viewing task.<\/td>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":" Invited Talks Presenter Description M.J. Chantler “Topic Modelling & Visualisation of National Research Portfolios” Invited Speaker, RCUK Seminar, Swindon, October 23nd, 2014 Slides M.J. Chantler “Texture Similarity” AVA\/BMVA Meeting on Biological and Computer Vision, Cambridge, May 22nd, 2012 M.J. 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