Judy Robertson, Judith Good, Katy Howland, Andrew Macvean.Issues and Methods for Involving Young People in Design. In: Luckin, Goodyear, Grabowski, and Winters, eds. Handbook of Design in Educational Technology. London: Routledge, (In press).
Andrew Macvean and Judy Robertson.Understanding Exergame Users' Physical Activity, Motivation and Behavior Over Time. To Appear in the proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, CHI'13, ACM, 2013.
Sandy Louchart, Lynsey Calder, Jose Magalhaes, Stefano Padilla, Andrew Macvean, and Ruth Aylett. Kinect-Based RGB Detection for Smart Costume Interaction. To Appear in the Proceedings of the 19th International Symposium on Electronic Art, ISEA'13, 2013.
Neil Suttie, Sandy Louchart, Theo Lim, Wim Westera, Andrew Macvean , Damien Djaouti and Damian Brown. Introducing the "Serious Games Mechanics": A theoretical framework to analyse relationships between "game" and "pedagogical aspects" of Serious Games. In the Proceedings of the 4th International Conference on Games and Virtual Worlds for Serious Applications
Andrew Macvean. Understanding the Player: The Need for Adaption in Exergames for Adolescents. In Games for Health Journal 1, 5 (2012)
Andrew Macvean and Judy Robertson. iFitQuest: A School Based Study of a Mobile Location- Aware Exergame for Adolescents. In the Proceedings of the 14th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI'12, ACM, 2012.
Andrew Macvean. Developing Adaptive Exergames for Adolescent Children. To Appear in the Proceedings of the 11th International Conference on Interaction Design and Children, IDC'12, ACM, 2012.
Judy Robertson, Andrew Macvean and Katy Howland. Embedding Technology in the Classroom: The Train the Teacher Model. In the Proceedings of the 11th International Conference on Interaction Design and Children, IDC'12, ACM, 2012.
Mark O. Riedl and Andrew Macvean. Addressing Scalability Limitations of Mobile Alternate Reality Games through End-User Content Authoring. Proceedings of the 1st Workshop on New Narrative Frontiers at ACE2011, Lison, Portugal, 2011. Talk Slides[PDF]
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrik, Aziel Ferguson, Chinamy Barve, Devika Karnik, and Mark O. Riedl. WeQuest: Scalable Alternate Reality Games Through End-User Content Authoring. Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE'11, ACM, 2011. Talk Slides[PDF]
Andrew Macvean and Mark O. Riedl. An Enjoyment Metric for the Evaluation of Alternate Reality Games. Proceedings of the 6th International Conference on the Foundations of Digital Games, FDG'11, ACM, 2011. Poster[PDF]
Andrew Macvean and Mark O. Riedl. Evaluating enjoyment within alternate reality games. Proceedings of the 38th International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH'11, ACM, 2011. Talk Slides[PDF]
Andrew Macvean. Task-Involved Versus Ego-Involved: Motivating Children to Exercise In a Pervasive Exergame. Proceedings of the 9th Conference on Pervasive Computing and Communications, PerCom'11, IEEE, 2011. Poster[PDF]