A friend declaration is essentially a prototype for a member function, but instead of requiring an implementation with the name of that class attached by the double colon syntax, a global function or member function of another class provides the match.
class mylinkage {
private:
mylinkage * prev;
mylinkage * next;
protected:
friend void set_prev(mylinkage* L, mylinkage* N);
void set_next(mylinkage* L);
public:
mylinkage * succ();
mylinkage * pred();
mylinkage();
};
void mylinkage::set_next(mylinkage* L) { next = L; }
void set_prev(mylinkage * L, mylinkage * N ) { N->prev = L; }
class C {
friend int B::f1();
};
class B {
int f1();
};
It is also possible to specify all the functions in another class as friends, by specifying the entire
class as a friend.
class A {
friend class B;
};
Friend functions allow binary operators to be defined which combine private data in a pair of objects. This is particularly powerful when using the operator overloading features of C++. We will return to it when we look at overloading.