## -------------------------------------------------------------------------- # Palm OS Generic Makefile for Eclipse v1.0.0 # # Fill in this file to specify your project and the source that you want # to build, and the settings involved in the build. The makefile-engine.mk # will then do the hard work of the makefile and dependency handling. # # After starting a new project, please remember the following steps... # 1. Add all sources and resources in SOURCES and RESOURCES # 2. Review the other settings as needed. # ## -------------------------------------------------------------------------- SHELL = /bin/sh ## -------------------------------------------------------------------------- # Set up the artifact name. # The PRC and/or static library name, the database name, and other file names # are based on the artifact name ## -------------------------------------------------------------------------- ARTIFACT_NAME =TicTacToe EMPTY = SPACE =$(EMPTY) $(EMPTY) ESCAPED_ARTIFACT_NAME = $(subst $(SPACE),\ ,$(ARTIFACT_NAME)) PRC_NAME = $(ESCAPED_ARTIFACT_NAME).prc LIB_NAME = $(ESCAPED_ARTIFACT_NAME).a ## -------------------------------------------------------------------------- # Sources and Resources # List all the sources (.c/.cpp) and resources (.xrd) in your project # Use project relative path names with forward slashes (src/code.cpp). # Please do not use spaces in directory names. # A note about XRD resource files: If you have existing .rsrc or .rcp files, # refer to the documentation for the GenerateXRD tool to convert them into # XRD files for use with all Palm OS SDKs. ## -------------------------------------------------------------------------- # TODO: Update all sources and resources SOURCES = Src/TicTacToe.c RESOURCES = Rsc/TicTacToe.xrd SLIB_DEF_FILE = ## -------------------------------------------------------------------------- # Specify if this application has multiple sections # If TRUE, then Sections.def file must be part of the project ## -------------------------------------------------------------------------- MULTIPLE_CODE_SECTIONS = FALSE ## -------------------------------------------------------------------------- # Review Database information # Register Creator ID at: http://dev.palmos.com/creatorid/ ## -------------------------------------------------------------------------- CREATOR_ID = mine DB_TYPE = appl # to enable reset on install, use -r DATABASE_RESET = # to enable backup, use -b DATABASE_BACKUP = -b # to make the app hidden, use -h DATABASE_HIDDEN = # to prevent copy, use -p DATABASE_PROTECT = # to bundle the application with its databases on beaming, use -dbFlagBundle DATABASE_BUNDLE = DATABASE_VERSION = 1 LOCALE = enUS DATABASE_NAME = $(ESCAPED_ARTIFACT_NAME) ## -------------------------------------------------------------------------- # Build Settings # Review the following for your needs. # The default settings build with debug information and no optimization. ## -------------------------------------------------------------------------- # # Set Debug or Release configuration here # DEBUG_OR_RELEASE=Debug # # Set the target platform for the build; either Device or Simulator # Use Device as a target for emulator builds. For 68K projects, this # option doesn't really affect the build; 68K code is built for both # device and simulator targets # TARGET_PLATFORM=Device # Specify the level of optimization that you want # NONE, SOME, FULL OPTIMIZE_LEVEL = NONE # Specify warning level # NONE = supress all warnings # ALL = enable all warnings # = default warnings WARNING_LEVEL = # List additional libraries to link with # (Full or project relative path) ADDITIONAL_LINK_LIBRARIES = # Additional paths to look for #include "header" # (Source file directories are automatically included) # Please note that both local and system include paths should # either use "cygwin" syntax or if in Windows syntax the should # be quoted. ie: ../MyLibrary/headers or "C:\Source\MyLibrary\headers" # Additionally, you must explicly specify the "-I" prior to each # path included in this variable. Spaces are used to separate # each path from each other. LOCAL_INCLUDE_PATHS = -IRsc # Additional paths to look for #include
# (Palm OS SDK directories are automatically included) # Additionally, you must explicly specify the "-I" prior to each # path included in this variable. Spaces are used to separate # each path from each other. SYSTEM_INCLUDE_PATHS = # Specify any needed preprocessor symbols. # If you set DEFINES to "ASSERTLEVEL=1", the compiler will see "-DASSERTLEVEL=1" # (separate individual entries with spaces) DEFINES = # Specify additional compiler flags for all files ADDITIONAL_COMPILER_FLAGS = # Specify additional linker flags ADDITIONAL_LINKER_FLAGS = # Tools Directory # Normally you wouldn't want to override this since the necessary tools # are in the PATH. But if you experimenting with other tools, then # reset the directory here # If overridden, end with a trailing '/' TOOLS_DIR = ## -------------------------------------------------------------------------- # Resource Settings ## -------------------------------------------------------------------------- # Specify the target text encoding # LATIN, JAPANESE, SIMPLIFIED_CHINESE TEXTENCODING = LATIN # Specify error levels for locale and text encoding # NOCHECK # STRICT # LOCALE_CHECKING = # Specific if encoding should be checked # FALSE, TRUE STRICT_ENCODING = FALSE ## -------------------------------------------------------------------------- # Output Settings ## -------------------------------------------------------------------------- # Modify if you want object and output files to be in different locations # (However, please note that all three object directories must be different # for the makefile engine to properly operate.) # OUTPUT_DIR is the "main" output directory, where all linked and binary objects # will be put. # Initially, device and simulator builds go to the same output directories # because the 68K compilations steps and outputs are the same for both targets DEBUG_DEVICE_OUTPUT_DIR := Debug RELEASE_DEVICE_OUTPUT_DIR := Release DEBUG_SIMULATOR_OUTPUT_DIR := Debug RELEASE_SIMULATOR_OUTPUT_DIR := Release RSC_OBJ_DIR := ResourceObjs ## -------------------------------------------------------------------------- # Makefiles ## -------------------------------------------------------------------------- ## conditionally include an auto-generated.mk for dynamic definitions -include auto-generated.mk ## include the makefile engine include makefile-engine.mk ## conditionally include your own custom.mk for your specific overrides or definitions ## this is useful if you don't want to use the auto-generated.mk values ## for some reason -include custom.mk