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Ruth Aylett
- Virtual environments
Assignment
Assignment Sheet
Labs
Lab 1
X3D exercises
;
X3D examples
;
Models
Labs 5-> OpenSceneGraph
(pdf)
;
html
;
sample project as .zip
Open SceneGraph tutorials page
Seminar Presentations
Details of the papers from which you should choose can be accessed
here
and
here
is the allocation of people to groups
Lab Visits
Notes sheet
here
Lectures
Introduction
(slides)
What's Real about Virtual Reality? Brookes, 1999
X3D
(slides)
and some
extra materials
about using X3D
Web3D Consortium
NIST X3D/VRML plugin detector
X3D - Extensible 3D Graphics for Web Authors
- a book on using X3D by Don Brutzman and Leonard Daly, published by Morgan Kaufmann 2007
The
slidesets
associated with the X3D book
Human factors
(slides)
Human Factors Issues in Virtual Environments: A Review of the Literature. Stanney, Mourant, Kennedy, 1998
A Discussion of Cybersickness in Virtual Environments, LaViola, 2000
Sound
(slides)
3D sound for virtual reality and multi-media, Begault, 2000
Note: this is a book, so just scan through it
Display systems
(slides)
Autostereoscopic 3D Displays, Neil Dodgson, 2005
Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE. Cruz-Neira, Sandin, DeFanti, 1993
Input devices and Interaction
(slides)
Interfacing the
LEAP sensor
to the Unity Game Engine and to
OpenSceneGraph
WiiGle - an environment to record gestures, calculate features, train classifiers, and use the Wiimote for online gesture recognition
WiiGee - a java-based gesture library for the WiiMote
Miniature 6-DOF inertial system for tracking HMDs, Eric Foxlin, Michael Harrington and Yury Altshuler, 1998
Gesture Based Interaction, Billinghurst, 2002
Virtual Environment Interaction Techniques. Milne, 1995
Graphics for VEs
(slides)
OpenSceneGraph
slides
OpenSceneGraph site
OpenSceneGraph Wiki
Modelling
(slides)
; More modelling: L-systems and Cities
(slides)
ActivePoints: Acquisition, Processing and Navigation of Large Outdoor Environments. Hui Xu, Baoquan Chen, 2003
FEATURE EXTRACTION AND 3D CITY MODELING USING AIRBORNE LIDAR AND HIGH-RESOLUTION DIGITAL ORTHOPHOTOS: A COMPARATIVE STUDY
Physically-based modelling
(slides1)
(slides2)
An introduction to physically-based modelling
Haptics
(slides)
Presence
(slides)
Measuring Presence in Virtual Environments: A Presence Questionnaire, Witmer and Singer, 1998
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire, Mel Slater, 1998
Being There: The experience of presence in mediated environments. Wijnand IJSSELSTEIJN and Giuseppe RIVA, 2003
Immersion vs. Interactivity: Virtual Reality and Literary Theory. Ryan, 1994
Avatars and Agents 1
(slides)
Avatars and Agents 2
(slides)
Augmented reality
(slides)
A Survey of Augmented Reality, Ronald T. Azuma, 1997
Distributed VEs
(slides)
Second Life
3DS max plugin
for generating models that can be imported into Second Life
Volumetric rendering
Computer-Generated Holography as a Generic Display Technology, Chris Slinger, Colin Cameron, Maurice Stanley, 2005
Volumetric 3D Displays and Application Infrastructure. Favalora, 2005
Applications
(slides)
Conclusions
(slides)
MACS