F21GC - Games Production Practice and Playtesting Evaluation

Babis Koniaris
Stefano Padilla

Course leader(s):

Aims

The main aims of this course are to develop professional production practice in games development and studio experience in playtesting stages of games production. Students will also acquire critical awareness and understanding of fundamental principles in games development; they will also be able to identify and use industrial development technologies and tools for game production; and finally, apply this knowledge in production phase including resolving development problems and iteratively develop a game in a studio environment.

Syllabus

1. Pre-production of games software engineering and planning concepts.

2. Research and exploration of game development fundamentals.

3. Evaluation of software platforms and middleware tools.

4. Computer Games Programming Concepts and Patterns.

5. Creation of digital game prototypes.

6. Playtesting digital game prototypes.

7. Research into iterative game development and production.

8. Critical understanding of iterative prototype tools and methods.

9. Refine skills into prototype development and production of helper tools.

10. Studio work creating iterative games prototypes for evaluation.

11. Research and evaluation of complementary tools, environments, good practices and applications.

12. Game engine code optimisation and advance games programming concepts.

Learning outcomes

By the end of the course, students should be able to do the following:

Further details

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SCQF Level: 11

Credits: 30