F21GD - Masters Project in Games

Course leader(s):

Aims

The main aim of this course is to provide the student with an opportunity to produce a complete game or innovative game mechanic that demonstrates a game design concept that challenges establish designs and innovates in the area. Furthermore, this course aims to give the opportunity to execute a significant practical investigation, development work, and the promotion of exploration, exploitation, and enterprise of games concepts.

Syllabus

1. Supervised Project Work (1.1 Supervised Project Work during the summer., 1.2 * review of related design ideas and development prototypes work,, 1.3 * finalising a specification for completing and releasing a game,, 1.4 * creation of a personal strategy to fulfil the design and development objectives,, 1.5 * implementation of the various components, mechanics and aesthetics,, 1.6 * iterative evaluation and analysis of feedback for the final project,, 1.7 * evaluation of the commercial feasibility of the project output,, 1.8 * reporting and presentation of the game project., 1.9 * professionalism in a studio environment.)

Learning outcomes

By the end of the course, students should be able to do the following:

Further details

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SCQF Level: 11

Credits: 60