F27GI - Introduction to Games

Stefano Padilla

Course leader(s):

Aims

To introduce students to the basics of game design, theory, and paper prototyping

Syllabus

1. Research current design tropes

2. Design an initial board game idea and present it

3. Utilise feedback to improve initial design

4. Work in small groups to develop final paper prototype

5. Present final prototype and explain design

Learning outcomes

By the end of the course, students should be able to do the following:

Further details

Curriculum explorer: Click here

SCQF Level: 7

Credits: 15