F28GE - Games Engines

Thomas Methven
Babis Koniaris

Course leader(s):

Aims

To introduce students to game engines and programming languages commonly used in industry

Syllabus

1. Research commonly used game engines in industry

2. Practice using industry-standard creation pipelines

3. Practice high level languages used in the games industry

4. Create small digital demo(s) based on previous design principles

5. Learn how to import content into game development pipelines

Learning outcomes

By the end of the course, students should be able to do the following:

Further details

Curriculum explorer: Click here

SCQF Level: 8

Credits: 15