F29GK - Games Prototyping

Course leader(s):

Aims

To cultivate student’s skill in games research, design, development, and prototyping

Syllabus

1. Practice low level languages used in the games industry

2. Investigate and implement common game design patterns

3. Create in engine tool(s) to improve creation/design pipeline

4. Create small individual digital game prototype

5. Showcase final prototype to industry audience

Learning outcomes

By the end of the course, students should be able to do the following:

Further details

Curriculum explorer: Click here

SCQF Level: 9

Credits: 15