To cultivate student’s skill in games research, design, development, and prototyping
1. Practice low level languages used in the games industry
2. Investigate and implement common game design patterns
3. Create in engine tool(s) to improve creation/design pipeline
4. Create small individual digital game prototype
5. Showcase final prototype to industry audience
By the end of the course, students should be able to do the following:
Curriculum explorer: Click here
SCQF Level: 9
Credits: 15