Course co-ordinator(s): Dr Frank Broz (Edinburgh), Smitha Kumar (Dubai).
Aims:
- To give students an opportunity to explore current technological media and creative approaches.
Detailed Information
Pre-requisites: none.
Location: Dubai, Edinburgh.
Semester: 1.
Syllabus:
- Basic comparison and evaluation of designs and prototypes
- Reflecting on one’s own learning and progress
- Development of Interactive Systems, for example:
- Web site development: page layout, navigation, graphics, animation/interaction
- Game development using a current game authoring tool: level design, storyline, game mechanics
Learning Outcomes: Subject Mastery
Understanding, Knowledge and Cognitive Skills Scholarship, Enquiry and Research (Research-Informed Learning)
- To give students experience of designing and developing an interactive system.
- To give students experience of evaluating and critiquing interactive systems.
Learning Outcomes: Personal Abilities
Industrial, Commercial & Professional Practice Autonomy, Accountability & Working with Others Communication, Numeracy & ICT
- To gain an awareness of the benefits and pitfalls of different approaches to multimedia project work
- To raise awareness of the legal and ethical responsibilities within the discipline
- To appreciate and enjoy the challenges of creative work (PDP)
- To take responsibility for one’s own learning and managing workload (PDP)
- For students to appreciate their own strengths and weaknesses, and what is possible within time constraints (PDP)
- To develop skills in written, oral and media based communication (PDP)
- To present solutions to design challenges in the subject area (PDP)
- To develop experience and skills in giving and receiving constructive criticism (PDP)
Assessment Methods:
Assessment: Coursework: (weighting – 100%)
Re-assessment: Coursework: (weighting – 100%)
SCQF Level: 7.
Credits: 15.

