F21GD Masters Project in Games

Aims:

The main aim of this course is to provide the student with an opportunity to produce a complete game or innovative game
mechanic that demonstrates a game design concept that challenges establish designs and innovates in the area.
Furthermore, this course aims to give the opportunity to execute a significant practical investigation, development work,
and the promotion of exploration, exploitation, and enterprise of games concepts.

Detailed Information

Course Description: Link to Official Course Descriptor.

Pre-requisites: none.

Location: Edinburgh.

Semester: 3.

Syllabus:

The game project will involve the following activities of the work to achieve the aims of the course and allow students tocreate a game:

• review of related design ideas and development prototypes work,
• finalising a specification for completing and releasing a game,
• creation of a personal strategy to fulfil the design and development objectives,
• implementation of the various components, mechanics and aesthetics,
• iterative evaluation and analysis of feedback for the final project,
• evaluation of the commercial feasibility of the project output,
• reporting and presentation of the game project.

Learning Outcomes: Subject Mastery

• Critical understanding of the specialised area of interactive games including principal theories and key
concepts.
• Critical knowledge and skills in the application of design, development, evaluation, production, and product
release techniques in the wide are of digital games.
• Research and reflection on solutions for completing a game project.
• Enquiry and research on different platforms and release venues for the digital distributions of games.

Learning Outcomes: Personal Abilities

• Take professional responsibility and develop professional know-how in their own work.
• Interface and interact professionally with various industrial bodies and communities.
• Develop original and creative responses to queries and provide solutions.
• Act and work professionally in a creative studio environment.
• Communicate project and complex concepts with peers, senior colleagues and specialists verbally and visually.
• Apply critical analysis, evaluation and synthesis to advanced or specialised topics.

Assessment Methods: Due to covid, assessment methods for Academic Year 2020-21 may vary from those noted on the official course descriptor. Please see the Computer Science Course Weightings and the Maths Course Weightings for 2020-21 Semester 1 assessment methods.

SCQF Level: 11.

Credits: 60.