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Attack-board Movement

Attack-board movement is by far the most complex aspect of the game. First, some ground-rules for the movement of these secondary boards will be laid out:
  1. An attack board can be moved ONLY if there is no more than ONE pawn resting on the board. NO OTHER PIECES save ONE pawn can reside on the attack board if it is to be moved.
  2. Furthermore, an attack board must be COMPLETELY empty of ANY occupants in order for it to be moved from one vertical level to another. This applies whether the attack board is being moved from the bottom pin of a board to the top pin, or vice-versa.
Those rules are the easy part. The hard part comes in understanding where attack boards may move. Simply put, in one turn, an attack board can only move from one pin to an adjacent pin. An adjacent pin is defined as a pin that lies in one of the 6 basic directions of movement, and which is also the NEAREST pin in that direction. To fully understand this concept, one must understand that the places where the attack boards rest on (hang from) pins define intermediate levels between, above, and below the three primary boards. Again, see the diagram below and notice the asterisks which designate pins:
|--|--|                         <-- black attack board
   *           *
   |--|--|--|--|                <--- black defense board
   *           *
   1     2     3     4
         *           *
         |--|--|--|--|          <--- neutral board
         *           *
                        |--|--| <-- white attack board
               *           *
               |--|--|--|--|    <--- white defense board
               *           *
It is of great importance that it be noted that an attack board resting on an inverted pin can be in the same plane as another board resting on an upright pin. In the diagram above, the numbers 1 thru 4 represent positions attack boards might reside at. Notice that while 1 and 3 are locations where an attack board would be UNDER the defense board, and 2 and 4 are positions where an attack board would be on top of the neutral board, ALL FOUR positions are on the SAME level. Thus, for purposes of attack board movement, it takes THREE turns for a board to travel from position 1 to position 4. In addition, even though pin position 3 is the nearest INVERTED pin to pin 1, it is NOT the nearest pin, which is in fact pin 2. As an example of movement, let us study pin number 2 in the diagram. We will re-draw the diagram below for clarity:

   *           *
   |--|--|--|--|                <--- black defense board
   *           *
   1  |--|--|  3     4
         *           *
         |--|--|--|--|          <--- neutral board
         *           *
         2              |--|--| <-- white attack board
               *           *
               |--|--|--|--|    <--- white defense board
               *           *
Notice that Black's attack board is now resting on a pin of the neutral board. It is important to remember that these diagrams are only two-dimensional. For every pin indicated, there is a corresponding pin located on the other side of the boards. In these diagrams, we are looking at the queens' side of the boards, and thus are dealing with the queens' attack boards. Refer back to the simple guidelines for moving an attack board. Assuming the attack board has NO occupants, movement can occur in any of six directions, as physical pin positions allow. Referring to our example, the black attack board (resting between the neutral board and the black defense board) has FOUR options for movement! Three obvious ones are to pins 1, 2, and 3. The board CANNOT reach pin 4 in this move, however, as pin 3 must first be traversed. The questions then arises concerning where the fourth option lies. Remember, for each pin shown in the diagram, there is another on the kings' side of the board. Four squares away from where the board is currently resting there lies another pin that we cannot see. Continuing with the example, let us assume the attack board is moved to position 3. Renumbering the pins once again, let's refer to the new diagram below:
               2
   *           *
   |--|--|--|--|                <--- black defense board
   *           *
   4     1  |--|--|  3          <-- black attack board
         *           *
         |--|--|--|--|          <--- neutral board
         *           *
               5        |--|--| <-- white attack board
               *           *
               |--|--|--|--|    <--- white defense board
               *           *
Again, the attack board will have FOUR different moves to chose from. Let's look at them. The three most obvious ones are 1, 2, and 3. The attack board cannot move to pin 4, as pin 1 is the nearest in that direction, and must first be moved to in order to reach pin 4. What of pin 5? Even though pin 5 is the closest pin in its direction (down), it cannot be moved to. The reason is that a more technical description of attack-board movement remains the same for travel horizontally, but specifically states that in the vertical direction an attack board may only 'flip' from the lower pin of a board to the upper pin, or vice-versa. This movement MUST be associated with a single primary board. In the case of moving to pin 2, the attack board is 'flipping' from the underside to the topside of the black defense board, and thus the move is legal. Note that the term 'flip' is being used loosely, and does not imply that the board is actually turned over. Finally, the fourth move of the board in this position involves once again the move of 4 squares to the corresponding pin on the kings' side of the board, which is not shown in the diagram.

A couple more points to be made about attack boards:

  1. They ALWAYS retain their original orientation and nomenclature. They only move horizontally or vertically, but NEVER rotate or flip in the literal sense.
  2. Attack boards can ONLY be moved by the original owner. They cannot be captured. An opponent moving a pawn onto an unoccupied enemy attack board is doing so at risk. However, should someone move more than one piece on an enemy attack board, that is a good way of rendering that board useless, as it can then not be moved. In fact, should ANY non-pawn piece move onto the board, the same effect will be had, as the board can only have a single pawn on-board if it is to move at all...
Now that the movement of the attack boards has been explained, the movement of the chess pieces is all that is left to be elaborated on:
hwloidl@dcs.gla.ac.uk

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