History & Games: Learning History through Games
Where: Blackwells Bookshop Edinburgh South Bridge, 53-59 South Bridge
When: Friday 14th July, 2017 (5:30pm-9:00pm)
Web:
http://www.macs.hw.ac.uk/~hwloidl/Projects/JominiEngine/workshop17.html
Learn about Serious Games and play some historical games to learn about history
The main goal of this event is to give an overview of the use of Serious Games in Education, in particular in the learning domain of history, and to experience some historical games through live gameplay sessions. This event aims to bring together various stakeholders and experts in education, game design, game development, and systems development, as well as anyone with a general interest in historical games. The format of the workshop will be: short, overview-style presentations and game demos to start with. The main part of the event will be several game-play events running in parallel to give participants an opportunity to try some games, and finally a discussion session reflecting on the experience from the game-play sessions. A list of games on offer will be posted here closer to the event.
This event is part of a longer-term effort in the development of a game engine, the JominiEngine as a practical teaching tool in the domain of history education. We hope to build a community of interested partners out of this workshop and solicit input for the further development of the engine and for the setting of priorities. For further information, check out the poster, the slides and the papers on the publications section of the main web page for the JominiEngine.
More information, including the provisional programme and registration pages is available on this workshop page
Registration for the event is free and managed through eventbrite: Registration
For further information on the JominiEngine, check out the poster and the papers on the publications section of the main web page. There you will also find a set of slides describing the current status of the engine and the long term vision to use it as an educational tool.
Provisional programme for the event:
17:30-17:45 | H-W. Loidl (Heriot-Watt Univ), "Introduction and overview" |
Short talks on Serious Games in Education | |
17:45-18:00 | Iain Donald (Abertay Univ), "Loos: the Fallen Fourth" |
18:00-18:15 | Robin Sloan (Abertay Univ), "Sugaropolis" |
18:15-18:30 | Stuart Martin (HyperLuminal), "100 Years War" |
Game-play Sessions | |
18:30-20:30 | Several game-play sessions running in parallel (pick your favourite): |
100 Years War (iPad); Tank Commander, Origins of World War I (short rules), Command and Colors (Ancients), Habsburg Eclipse, Timeline (British History and Inventions packs), Grizzled (French WWI game) (board-games) ... | |
Concluding Discussion | |
20:30-21:00 | Discussion about the experience from the game-play sessions |
Some useful links on this topic:
- James Paul Gee, "What Video Games Have to Teach Us About Learning and Literacy", Palgrave Macmillan; 2 edition (13 Mar. 2008)
- Matthew Kirschenbaum “War. What is it Good for? Learning from Wargaming”. Blog on Play the Past.
- “Why Wargaming Works”, Peter Perla and ED McGrady
- “The two cultures and the scientific revolution”, C.P. Snow.
- “Loos: The Fallen Fourth”
- “Morphological study of the Video Games”, J. Alvarez et al.
- Serious Games Classification
Links to various on-line resources:
- Hugh O'Donnell's resources at Dunoon Grammar School
- and the Mars Colony Challenger
- Politics By Other Means
- Mission Command
- Geordie's Big Battles
This research is supported by a SICSA Challenge grant. |
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Partners: Hans-Wolfgang Loidl (Heriot-Watt University), Sandy Louchart (Glasgow School of Art), Robin Sloan (Abertay University).