PROGRAMME

 

AI Planning for Synthetic Characters and Computer Games

TIME

ACTIVITY

WHO

9.00

Welcome and introduction

Ruth Aylett

9.15

Body Mind and Emotion: An Overview of Agent Implementation in Mainstream Computer Games

Stuart Slater

Response James Thomas

9.45

Planning for an AI based virtual agents game

Susana Fernandez

Response Borje Karlsson

10.30

Tea/coffee

 

11.00

Applying a Plan-Recognition / Plan-Generation Paradigm to Interactive Storytelling

Borje Karlsson

Response  Susana Fernandez

11.30

Author in the Loop: Using Mixed-Initiative Planning to Improve Interactive Narrative

James Thomas

Response Stuart Slater

12.00

The use of planning in F.E.A.R - remarks by Jeff Orkin

Ruth Aylett

12.30-14.00

LUNCH

 

14.00

Game evaluation session - groups 1-4

 

15.30-1600

Tea/coffee

 

16.00-16.30

Game evaluation conclusions

 

16.30-18.00

Evaluation presentations groups 1-4: 1 2 3 4

 

 

MACS