F21AS Advanced Software Engineering

Dr Michael LonesLucine Gharibian

Course co-ordinator(s): Dr Michael Lones (Edinburgh), Swaraj Dash (Edinburgh), Lucine Gharibian (Dubai).

Aims:

  • To consolidate proficiency in imperative programming and software development
  • To further develop object oriented programming and object oriented design methods
  • To provide knowledge of simple data structures and algorithms
  • To introduce concurrent programming techniques
  • To instil understanding of the concepts and benefits of advanced software engineering methods
  • To give further practical experience of the use of UML in software engineering
  • To give practical experience of developing a substantial software engineering team project
  • To enable the deployment of patterns in software engineering

Detailed Information

Course Description: Link to Official Course Descriptor.

Pre-requisites: Knowledge of Java programming and software engineering at undergraduate level.

Linked course(s): F21SF Software Engineering Foundations .

Location: Dubai, Edinburgh.

Semester: 2.

Syllabus:

  • Data structures: stacks, queues, lists, priority queues, binary trees
  • Algorithms: searching (linear and binary) and sorting
  • Advanced object oriented design techniques
  • Thread based programming: thread creation and interaction, shared variables and synchronisation
  • Methodologies in software engineering practice; Unified Modelling Language; design patterns;
  • Project planning and management in software engineering;
  • Comparison of agile and plan driven approaches

Learning Outcomes: Subject Mastery

Understanding, Knowledge and Cognitive Skills Scholarship, Enquiry and Research (Research-Informed Learning)

  • Skill in the use of UML notation and translation of UML designs to working programs
  • Understanding of basic data structures and algorithms and ability to critically evaluate their appropriateness and limitations for a range of moderately complex problems.
  • Demonstration of skill in design and implementation of practical GUI based and theaded applications
  • To demonstrate a critical understanding of modern software engineering practice and be able to evaluate the strengths and weaknesses of current software engineering methods and techniques
  • To be able to choose appropriate metrics to measure software quality and quantity in a modern software engineering environment
  • To be able to choose a suitable software development environment and development methodology for specific software development tasks and justify the choice

Learning Outcomes: Personal Abilities

Industrial, Commercial & Professional Practice Autonomy, Accountability & Working with Others Communication, Numeracy & ICT

  • Appreciation of use of methodology to ground system analysis, design and development
  • Understanding of different programming paradigms and their inter-relation
  • Practice in working in a group, choosing a methodology, reaching a consensus, and working with others to a deadline
  • Taking responsibility for own work, taking responsibility in the development of resources, critical reflection on development process and work undertaken by self.
  • Effective appreciation of professional standards in modern software engineering practice.
  • Showing initiative, creativity and team working skills in collaborative software development

SCQF Level: 11.

Credits: 15.